WoW Dungeon - "Kurtok's Pass"

“Kurtok’s Pass” takes place in Northshire Valley. After the initial invasion of Blackrock Orc’s into the Vineyard, the Humans plan to stop the second invasion into the Abbey by striking down Kurtok the Slayer while also destroying the passage they made to invade the Valley.  


Below, you can find my level design process for this level.

Level Design Process

Step #1 - Level Design Document

Kurtok's Pass Level Design Doc

This step of the process lets me orginally define what I need for the space and to define early goals for the player. 

Step #2 - Quest Design

This step of the process lets me define the meaning of the level and general narrative flow.

Step #3.0 - Paper Prototype

This step of the process lets me flesh out the overall design  / flow before going to the blockout stage in engine.

Step #3.1 - Paper Prototype


This step of the process lets me define the meaning of the level and general narrative flow.

Step #3.2 - Paper Prototype

This step of the process lets me flesh out the overall design  / flow before going to the blockout stage in engine.

Step #3.3 - Paper Prototype


This step of the process lets me define the meaning of the level and general narrative flow.

Step #3.4 - Paper Prototype

This step of the process lets me flesh out the overall design  / flow before going to the blockout stage in engine.

Step #3.5 - Paper Prototype


This step of the process lets me define the meaning of the level and general narrative flow.

Step #4 - Blockout of the level

This step of the process lets me test flow for the player in a playable space. This process is where the level design, for me, goes through its most iterations.